Spark Harvest or Annihilating Glare are honestly only worth it if your deck is running any kind of sacrificial theme , but then they can be a great alternative to the usual Terror effects
While some of the cards on this list, now five or ten years old, may be unknown to newer players and have faded a bit in the eyes of long-experienced ones, many of them are still format-defining not just for what they did in-game, but outside of it as well
It's a summary of all the systems above: Speed Stability Interaction Resilience Win inevitability Commander dependency When those systems are balanced and intentional, the deck scores higher
Sometimes it is, but damn is it difficult
Part of me wants to utilise Ayaras Furnace Queen form to bring back copies of Shaman of the Pack to finish off my opponent
You can pay its ink cost or choose to exert a character on the field with the same ink cost of the song to play it instead of using your inkwell